When it comes to the Djinn, most dreamers pay little attention to their intrusive presence. Jack was no exception, believing these beings were fabrications of his sleeping mind. One specific Djinn seemed to follow Jack, watching like a voyeur, from the background. This mysterious figure never interacted with Jack, just quietly remained a fixture of the dreamscape.
As time shifted and he grew from early adolescence to his teens, Jack’s frequent nocturnal visitor seemed to vanish. Then, one night in his mid-20’s, the Djinn reemerged. Not only had he returned, but instead of remaining in the background, this man stepped from the shadows and finally introduced himself.
Skeptical at first, Jack dismissed the chance occurrence until he was handed tangible proof in Reality. A special handbook entitled “The Grimoire” was the gift, and it was designed to open the doorway into the Djinn life.
With Jack’s acceptance, his induction was swift. His wildest dreams were about to become true…as well as his nightmares. The rigid line between Reality and the Dreaming had been permanently blurred. The Djinn had Jack hooked, and all he could do is go for the ride of his life. Will this be too much for Jackie Boy to handle?
Jack and Deny were on the cusp of understanding the ramifications of their life-altering decision to join the Djinn. The Dreaming was used as a crash course, with the New Gods providing the instruction. They were enthusiastic students, eagerly eating up every glorious morsel of training they were given.
But now, immediately following an agonizing transition through the ether, they find themselves in chilling territory. Standing knee deep in severed human limbs, the terror became all too real as they discover this was not another manifestation conjured within the Dreaming. The inky blackness of Netherworld had been revealed, and it’s up to them to figure out why they were here.
Netherworld picks up immediately after Dreaming left off. Jack and Deny must find a path through the baffling organic obstacle course to learn what their next step into the Djinn life entails. With a lovely Magi named Freya providing much needed information and guidance, they learn that Netherworld’s precarious secrets are more dangerous than they could’ve imagined.
Azazel and Belial made life rough for themselves. In the world of the Djinn, Mephistopheles is their Devil. He has decided to send them right through the meant-grinder to see what they are truly made of in this double feature of blood-soaked thrillers.
Spending his years in an alcoholic daze, Thomas has become oblivious to how badly his life has fallen apart. Lucky for him, Mephistopheles (AKA Lucifer) has decided to give a much-needed wakeup call. Now, all he has to do is endure 24 hours of revisiting all the sins of his past.
Johnny loved living the adrenaline-fueled life of the gangs. His mischievous world is about to flip upside down as Mephistopheles spikes his senses with a sin-eating ability. It is up to Johnny to survive his crude, wild, and unrestrained introduction into the Djinn ranks, or die trying.
In the sewers is no place to wake, but Belial’s initiation into the Djinn life left him few choices. He survived a brutally violent battle and desperately needed a hiding place. His Djinn-given abilities healed him physically, but deep mental scars haunted him.
A Djinn organization, The Oneiroi, sent in one of their newest recruits, Eris, to track Belial. Her unique honing ability located him with ease. Fortunately for Belial, she wasn’t the enemy. The Oneiroi were providing transportation and weapons, as well as a target, The Mercury Corporation, and they requested Belial’s assistance. The hazing was over.
From the Midwest of the US, to the reserves of South Africa, and into the underbelly of Rio De Janiero, they go on the hunt. A ferocious and bloody path is carved through a ring of poachers and human traffickers. Belial and Eris’s take-no-prisoners attitude would be tested to the core when the truth behind The Mercury Corporation’s motive is far more complex than anything they could have imagined.
The Djinn Trials: Azazel & Belial
The Djinn Trials: Poacher Hunters
The Gods of Chaos I: Dreaming
The Gods of Chaos II: Netherworld
The Gods of Chaos III: Purgatory
After living through the many perilous dangers that Netherworld had to offer, Jack, Deny, and Freya were starting to understand this Djinn lifestyle was riddled with massive issues. A war between the two Djinn factions, the Oneiroi and the Mercury Corporation, was looming on the horizon. The man provoking the conflict, Old Dirty Willie, believed he had been betrayed by the leader of the Oneiroi, Thanatos. Unfortunately for Jack, Willie had discovered Thanatos’s favoring of him over other newly-inducted Djinn apprentices, making Jack his main target.
With the help of the New Gods, Jack’s crew is given a whole new set of metaphysical tools to help defend against Willie’s devious tactics. This globe-trotting adventure leads Jack and his friends to every corner of the Earth in search for ancient relics to help them ascend into the Djinn ranks. But with Willie biting at Jack’s heels at every turn, will Jack survive the voyage, or will Old Dirty Willie exact his revenge on Thanatos’s protégé?
Here lies all my novels so far...
And for those of you who have read the stories but might need a reminder of a certain person, place, or thing within the Djinn Universe, check out the Djinnology. It is up to date through my most recent novel, Purgatory.
A little more info about the cover art in my blog: Azazel Receives a Facelift